The 7th Continent: What Goes Up, Must Come DownPlayers
1 - 4
Play Time
1000 minutes
Mechanics
  • Bias
  • Cooperative Game
  • Modular Board
  • Scenario / Mission / Campaign Game
  • Solo / Solitaire Game
  • Storytelling

The 7th Continent: What Goes Up, Must Come Down

The Expansion What Goes Up, Must Come Down invites you to come and discover, or perhaps return to, The 7th Continent for some fresh adventures! Two new curses are waiting, each with their own unique gameplay elements, for you to discover.

In “A Prison of Clouds” you’ll find yourself aboard a Hot Air Balloon, in search of salvation and in “The Veins of the Earth” you will delve deep below the Continent in order to triumph over the Evil consuming you.
—description from the publisher