Via InventorPlayers
2 - 6
Play Time
60 minutes
Mechanics
  • Roll / Spin and Move
  • Trading

Via Inventor

Each player represents a scientist and, simultaneously, a trader who, by moving around the game board, invents creations, ensures their legal protection, and, through licensing trades, gains additional financial resources or, conversely, pays licensing fees for the inventions of fellow players. The winner is the one who best estimates the situation, weighs risks most effectively, invests money wisely, and, of course, has a bit of luck on their side as well.

Players move their meeples along the game board according to the rolls of a die. The game board displays various inventions that players acquire (invent) and trade among themselves. Additionally, there are four spaces for patent agents, enabling the protection of individual inventions with different degrees of safeguarding. If a player lands on a space occupied by an invention owned by another player, they must pay a fee, with the amount increasing based on the level of protection for that particular invention. The goal of the game is to eliminate other players by causing them to go bankrupt.