Players
1 - 4Play Time
90 minutes
1 - 4Play Time
90 minutes
Mechanics
- Action Queue
- Area Majority / Influence
- Dice Rolling
- Hand Management
- Point to Point Movement
- Solo / Solitaire Game
- Variable Player Powers
- Variable Set-up
Root: The Clockwork Expansion 2
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:
Logical Lizards
Riverfolk Robots
Cogwheel Corvids
Drillbit Duchy
Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
Electric Eyrie board with fixed rules is included as well.