Dragonbond: Lords of Vaala – Legends of ValernaPlayers
1 - 6
Play Time
120 minutes
Mechanics
  • Action/Event
  • Area Majority / Influence
  • Command Cards
  • Critical Hits and Failures
  • Dice Rolling
  • Hand Management
  • Programmed Movement
  • Semi-Cooperative Game
  • Variable Player Powers
  • Victory Points as a Resource

Dragonbond: Lords of Vaala – Legends of Valerna

Bring in 4 new characters with their unique Vaala decks; 2 generals and 2 new roles featuring unique gameplay.

Haunt players with the Kadhah or play as the Fell Knight to forge temporal alliances with the highest bidder.

Extends the game to a maximum of 6 players
Duplicate player options with 4 new playable characters.

Enjoy 2 new modules: Draconic Offerings and Heroes of Valerna

In the Draconic Offerings module, the Dragons invade Valerna not only for raw power, they need to bring back offerings for their Azhurma —the Great Wyrms of Drakha.

Tokens are placed on the board during setup which the Dragons can hoard and spend to get benefits, or collect sets to claim Power tokens but Generals may attempt to find the dragons' lairs on the board to retrieve the tokens and collect Power by completing sets as well.


In Heroes of Valerna module has some Hero cards and whenever they are revealed, unique neutral champions are placed in a random uncontrolled region. These champions have a combat value of +2. Generals can attempt to defeat them and recruit them as captains for their armies. Dragons entering peacefully in regions with these heroes may become bonded, allowing them to move together, attack with +2 dice, and no longer be able to bond with Generals.

In a continent forged by war and raided by dragons, heroes can be found among the realms. There are no gods or destiny in Dragonbond. The decisions and actions of individuals is what shape this world, to start wars or to end them.