Don't Go OverboardPlayers
2 - 4
Play Time
10 minutes
Mechanics
  • Area Movement
  • Pick-up and Deliver
  • Point to Point Movement
  • Roll / Spin and Move

Don't Go Overboard

Be the first player to place all of his magnetized sailors on board the ship. Sailors being placed on the ship can either attract or repel each other. If your sailor attracts then he is on board, if he repels then it's man overboard.