Players
2 - 4Play Time
10 minutes
2 - 4Play Time
10 minutes
Mechanics
- Area Movement
- Pick-up and Deliver
- Point to Point Movement
- Roll / Spin and Move
Don't Go Overboard
Be the first player to place all of his magnetized sailors on board the ship. Sailors being placed on the ship can either attract or repel each other. If your sailor attracts then he is on board, if he repels then it's man overboard.