2 - 2Play Time
15 minutes
- Action Points
- Deduction
- Hidden Movement
Revolver Noir
It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive.
Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.
Setup
Give one player all the John Doe cards, and the other all the Jane Doe cards.
Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.
The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect.
Use Room Effect
Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.
Winning the Game
The objective is simple. To win, you’ll have to hit your opponent twice.