Das GurkensoloPlayers
2 - 6
Play Time
30 minutes
Mechanics
  • Betting and Bluffing

Das Gurkensolo

The game features a race of four wooden cucumbers along 12 numbered fields. Each player draws a card showing the order in which the cucumbers should pass the finishing line.
In every turn each player picks two cards containing statements about the race's standings, e.g. "The red cucumber is not ahead of the green cucumber." Now the player must choose one cucumber to move forward by one field or two, if he succeeds in making one of the two statements true and the other one false after his or her move.
The player whose order of cucumbers matches the race's outcome best wins the game.