MerlinPlayers
2 - 8
Play Time
10 minutes
Mechanics
  • Pattern Recognition

Merlin

Witches, toads, kobolds and other denizens of the Magic Kingdom are developed by turning the gyroscope. There is a gadget like a top to spin a given picture. Base on the spinning picture, player have to place their tokens quickly to the picture that they think best fit the spinning picture. All players guess at the same time and whoever recognizes the motive first gets the gyroscope card. When the spinning stops, player who select the correct picture is the winner. Most pictures wins.

Ages 6 and up