Risk 2210 A.D. Frontline: Season Two – Tech CommanderPlayers
2 - 5
Play Time
240 minutes
Mechanics
  • Area Majority / Influence
  • Area Movement
  • Auction/Bidding
  • Dice Rolling
  • Variable Phase Order

Risk 2210 A.D. Frontline: Season Two – Tech Commander

The wars of the future will be won with advanced weaponry.

FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D.

The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.

The new command card set adds advanced weapons and tactics such as Mind Control and Technical Espionage.

Expands:


Risk 2210 A.D.