CheckpointsPlayers
2 - 4
Play Time
40 minutes
Mechanics
  • Dice Rolling

Checkpoints

The players race across a 6x6 grid seeking to be the first to visit all four corners, with the caveat that a player's starting corner cannot be the first corner visited by the player. The spaces on the board are covered by numbered cards. Dice are rolled for movement. The player can only move onto squares showing the same number as was rolled on a die.