Kingdoms of the Middle SeaPlayers
2 - 4
Play Time
60 minutes
Mechanics
  • Network and Route Building

Kingdoms of the Middle Sea

Each player takes on the management of an independent kingdom that has its capital on one of the four continents surrounding the Middle Sea. Using military power, economic might and religious influence players vie to increase the size of their kingdoms. Players must also guard against unrest, which could cause rebellion or even civil war to break out. With several paths to victory, players may choose peaceful economic expansion, military invasion, religious unrest or a combination of all three to defeat their rivals.

The requires one piecepack, a box of kitchen matches or small wooden/plastic rods to represent goods, roads and ports and about fifty pennies (or tokens) to represent gold.

Rules can be found on the Piecepack Wiki.

Game System

Piecepack Game System