Scourge of God: The Campaigns of the Mongolians, , 1206-1259 ADPlayers
2 - 2
Play Time
180 minutes
Mechanics
  • Dice Rolling
  • Hexagon Grid

Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD

In Scourge of God, one player takes on the role of the Mongolians and the other takes on the role of the Empires which stood in opposition.

Ideally, the game is played in two rounds, with each player taking a turn at each side; however, there is a victory point adjustment ratio for the Mongols in order to accommodate those who have time for only one round.
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Second edition published by Compass Games in Paper Wars #88 (Winter 2018 issue).

Information from Compass Games website (https://www.compassgames.com/paperwars/issue-88-magazine-gam...) :

Scourge of God – The Campaigns of the Mongolians, 1206-1259, by Stephen Newberg

A mainly solo player depiction of the result of the consolidation of the Mongol tribes by Genghis Khan and the resulting 50 years of conquests that created an empire of the Steppes and brought Mongol horsemen across China to the East and into Poland to the West. The Mongol player is the active player, with the Empires player almost entirely reactive. The Mongol player must balance make his conquests in a race against the clock and scarce resources.

Complexity: Medium

Solitaire suitability: High

Map scale: 275km/hex

Game Scale: Strategic

1 Map and 1 Countersheet