EndgamePlayers
2 - 5
Play Time
30 minutes
Mechanics
  • Area Majority / Influence
  • Open Drafting
  • Take That
  • Worker Placement

Endgame

Endgame is is a game where multiple spymasters are competing to control the world.Each player is given three spies at the beginning of the game. These spies can be used in a few different ways.

In the operations section of the board exists four cards. On the top right hand corner there is a circle with a number in it. That number is how many spies you need to allocate to purchase that card.

When you purchase a card you have two options with it. One, you can play the card and gain the effect of the card. A card can be played at any time even if its not your turn.

In the top left corner of the card is a star with a number inside of it. These are victory points points you get when the game is over. However if you play them you wont get victory point total

Another use of spies is to capture territory on the world map. If an area is undefended (Meaning there is no spy there) it only requires you to put one spy there. If there was 1 defending spy there you would have too expend 2 spies to capture it, if 2 are defending you would need 3 spies to capture, and so forth.

When controlling an area that area gives you certain perks. For example as long as you control north america you gain one extra worker. However once you lose influence over that area you lose the extra spy.

At the end of the game you will look and see who has influence over the seven continents. You would add up the total form areas (including bonuses for holding countries).

The person with the most victory points wins the game.

—description from the designer