The Heist: The Museum of Fine ArtPlayers
2 - 5
Play Time
120 minutes
Mechanics
  • Cooperative Game
  • Grid Movement
  • Hidden Movement
  • Line of Sight
  • Paper-and-Pencil

The Heist: The Museum of Fine Art

The thief moves invisibly through the museum stealing art, disabling security cameras, avoiding the museum staff and attempting to escape before being cornered. The thief player has a privacy screen, a pad of mini maps to plot their course, locations of art and security cameras on, a thief token that gets placed on the game board if spotted by a museum staff player and two custom dice which are used to determine if an exit has been successfully unlocked. There are 4 thieves to choose from each with a unique skill.

The museum staff coordinate in order to detect and detain the thief before the thief can unlock an exit and escape the museum. The museum staff players roll a standard D6 to move their tokens around the game board, checking rooms "visually" or by checking on 1 of 12 security cameras to track, locate and corner the thief. They can also access the IT room to check and or repair all the cameras.

The game ends when either the thief has been caught or the thief has managed to escape the museum with at least 1 piece of art.

The box contains a quad fold game board, the instructions, a privacy screen, a 100 sheet pad of mini maps, 16 pieces of fine art, 15 art stands, 6 museum staff tokens, 6 museum staff cards, 1 thief token, 12 security cameras, 1 D6, 1 thief exit die, and 1 Lucky Leo thief exit die. The characters represent a variety of ages, genders and ethnic groups.

—description from the publisher