1 - 1Play Time
60 minutes
- Dice Rolling
- Hand Management
- Open Drafting
- Scenario / Mission / Campaign Game
- Solo / Solitaire Game
Pocket World Cup: The Rise of Antarctica
Global warming has transformed Antarctica from a winter wasteland into a holiday hotspot. As visitors flock to this newly-formed island nation, the governing authorities are looking to make a splash on the global stage and entice people to take up permanent residence. What better way to showcase this beautiful country than by becoming a world power in the beautiful game? Take the reins of the national football squad, use a recruiting loophole to pick some of the best players from around the globe, and lead Antarctica to World Cup glory in this challenging card-drafting, dice-chucking game for one!
In Pocket World Cup, you will play the role of team manager leading Antarctica through three years of World Cup qualifying. Each year you will draft 3 new players to your team and face 3 opponents in an attempt to earn momentum. Games are resolved by rolling dice for both sides, with each player offering additional dice or the ability to manipulate the dice in play. The players will get better as you progress from one year to the next, but so will your competition. If you earn enough momentum after three years, you will qualify for the World Cup: a 24-team single-elimination knockout tournament.
For a greater challenge, you can play in Dynasty Mode: a campaign of four complete cycles of qualifying games and World Cups in which you earn victory points based on how far you advance each cycle. Earn enough and your name will be etched forever in the Antarctican Hall of Fame!
—description from the designer