Rivalry of Local BaronsPlayers
3 - 4
Play Time
60 minutes
Mechanics
  • Area Majority / Influence
  • Dice Rolling
  • Simulation
  • Variable Player Powers

Rivalry of Local Barons

Issue game of Wargame Japanese History #22.

Strategic level wargame of the Japanese Sengoku period.
The basic game concept is inspired from History of the World, and has a shorter playtime and is simpler.

Each turn, players select one of the six revealed warlord cards. The top order card can be taken free, but the second or later card requires a "Heaven's will" chit. These chits can be taken by the later chooser of the skipped cards.
Each warlord card has a strength and special abilities, and also attached a support card.
The battle is resolved by a die with a very simple combat result table.

The winner is determined by victory points, earned for the control of provinces and other bonuses.