Two CrownsPlayers
2 - 8
Play Time
25 minutes
Mechanics
  • Action/Event
  • Card Play Conflict Resolution
  • Hand Management
  • Investment
  • Once-Per-Game Abilities
  • Variable Phase Order

Two Crowns

Two Crowns is a two (or more) player game, in the attack/defend, turn- and phase-based realm, that anyone can play with cards they likely already own. It employs mechanics that serve as a gateway to more complicated Trading Card Games like Magic: The Gathering and Pokemon, while striving to be easy to learn with hidden depths and strategies.

All that is required to play is a standard playing card deck with Jokers (4 regular six-sided dice are helpful to track damage, but not necessary as pen and paper work too). The goal of the game is to finish off your opponent's Kings by purchasing and playing Knight and Cavalry Cards, represented by Jacks and Aces. The attacking cards are procured using Coin Cards (5 through 10) from players' Banks, which are deposited into each turn. The other cards are various Effects and Instantaneous Use items that sway the game.

-description from designer