2 - 4Play Time
60 minutes
- Dice Rolling
- Roll / Spin and Move
- Variable Phase Order
- Variable Player Powers
Invocateurs
In a fantasy world, conflicts are merely a souvenir...
Wars are solved by powerful summoners fighting in a dedicated arena.
Each player incarnate a summoner that will try to defeat its opponents by unleashing powerful creatures to wreck havoc in the rival teams.
Summon creatures, gather magical rings and gain new spells while your opponents are doing the same.
Defeat creatures to increase your experience and improve your abilities.
During his turn, each player can choose two actions (possibly more later in the game) among five (movement, attack, search for a ring, summon, heal).
Moving will allow the player to explore new area of the game, increasing the amount of mana available and making ring search possible, or get closer to enemy's force.
Every aspect of the game is solved with dice (except for summoning creatures).
A player win when he annihilate all the other summoners.
This is a skirmish game blending strategy and chance, with a strong fantasy theme.