2 - 4Play Time
60 minutes
- Area Movement
- Command Cards
- Hand Management
- Income
- Modular Board
- Race
- Variable Set-up
Tinker, Tailor, Soldier, Sailor, Rich Man, Poor Man, Beggarman, Thief.
Driven by the discovery of an ancient map carved onto a turtle shell and a thirst for exploration, the Northern tribes loaded their ships and sailed South. After months at sea, passage to the distant land is finally discovered and the tribes establish a haven. From here, each Old World tribe must explore and colonize the territories. And quickly!
Players must work with the talents of their group, a Tinker, a Tailor, Soldier, Sailor, Rich Man, Poor Man, Beggar Man….and a Thief. In a luck free game with perfect information, players use a hand management system to trek and sail across the new territory with haste, building outlier forts, strategically placing guards and employing chicanery to outwit opponents throughout the principle regions to claim the land.
The first tribe to successfully navigate the terrain and return to the starting haven is declared the ruling clan …….and the winner.