1 - 2Play Time
0 minutes
- Dice Rolling
- Simulation
Neolithic: Warfare Before the Beginning of Time
Neolithic: Warfare Before the Beginning of Time is a very simple wargame designed for small numbers (six to ten per side) of opposing units using non-metallic and simple weapons and armors. Units are either various types of humans or animals. Each unit typically has some specific single quality (e.g., a Spearman has a very high morale level, etc.). The game is limited to two opposing forces; players alternate taking turns. Checks in the game (morale, hit, etc.) are made using one or two ten-sided dice.
Units represent single combatants. Morale checks are made for each unit under several circumstances; failed checks lead first to degraded morale, then to rout. Movement is given in inches, and units may walk, run, or charge. Rout (flee) movement is given in random inches. During a turn, missile fire precedes mêlée and effects take place immediately (this gives considerable advantage to the player that moves first in the game). Units sustaining damage can be killed or captured.
The game does not use scale and any "small" figures (generally, miniatures or tokens) may be used.
A player loses when all of their units are killed, captured, or routed. Alternately, the players can agree upon victory conditions prior to the game (typically capturing specific units or routing a certain number of units to represent area control).
The game was provided as a downloadable PDF document, and at one time also was hosted online in HTML format.
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