TeufelsradPlayers
2 - 4
Play Time
0 minutes
Mechanics
  • Roll / Spin and Move

Teufelsrad

Each player gets 3 meeples, which he has to move from the starting space to the center of the game board. The moves are determined by a die. If a meeple lands on a space of another color, it has to go back to the last free space of its own color. The same happens when a meeple is thrown out by another meeple. The first player who gets all 3 meeples on the the center spaces wins the game.